![]() Made AI settings persistent across vehicle recovery (“i”, “r”).Corrected BeamNGWaypoint (manual waypoint) radius calculations.Improvements in AI path waypoint progression.AI racing line optimizations (converges faster).Vehicle position and direction is now taken into account. AI racing line calculation improvements.Improvements and fixes in physics core’s sound APIs.These return a vector that is perpendicular to a given vector Added perpendicular and perpendicularN functions to a.Added beam deformation limits (using “deformLimit” and “deformLimitExpansion” parameters) to reduce vehicle stretching.Added beam “beamPrecompressionTime” parameter that allows gradual compression of a beam over a time duration.L-beams are anisotropic now, allowing different compression/expansion parameters.Exposed “torqueArm2” parameter used by wheel torque reaction. ![]() Wheel angular velocity calculations are exact now using full numerical accuracy.Groundmodel hydrodynamic friction is not limited any more.Normal’s line length is related to surface area at the point ![]() It now shows independent normal, drag, lift lines as well angle of attack.
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