![]() Should the window be resizable by the user in windowed mode? Possible values: 0 = disabled, 1 = save to global 'ddraw' section, 2 = save to game specific section Save window position/size/state on game exit and restore it automatically on next game start Renderer, possible values: auto, opengl, gdi, direct3d9 (auto = try direct3d9/opengl, fallback = gdi) Window position, -32000 = center to screen 2x scaling example: - 4x scaling example: Preliminary libretro shader support - (Requires 'renderer=opengl') Sensitivity will be adjusted according to the size of the window Note: Only works if stretching is enabled. Note: vsync=true can fix tearing but it will cause input lag Vertical synchronization, enable if you get tearing - (Requires 'renderer=auto/opengl/direct3d9') Note: Does not have an impact on the game speed, to limit your game speed use 'maxgameticks=' Real rendering rate, -1 = screen rate, 0 = unlimited, n = cap ![]() Run in windowed mode rather than going fullscreen ![]() Note: Can be combined with 'windowed=true' to get windowed-fullscreen aka borderless mode Override the width/height settings shown above and always stretch to fullscreen Stretch to custom resolution, 0 = defaults to the size game requests ![]() Use the following settings to adjust the look and feel to your liking ![]()
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